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Scenario Background: Advanced (2 Players)

Changes from the rules:

1.Agricultural research
Each agricultural research order gives a bonus of 0,03 instead of 0,1 if successful. The maximum bonus is 0,9 - the same as in the classic rules.

2.Foreign Trade
There is an improved chance for successful foreign trade.

3. Market Places
One market place produces additional income equal to 50 townsmen.

4. Fishing villages
One fishing village produces about 50 food units.

5. Saw mills
One sawmill produces about 300 gold pieces.

6. Mines
Production of mines are doubled.

7. Random events
Random events occur less frequently.

8. Break oath of allegiance
You have to pay 3000 gold pieces per rank for breaking an oath.

9. Battel
You can not attack the vasalls and sub vasalls of your overlord.

10. Siege to overthrow a NPC (battle type 500)
If you issue a battle type of 500 against a NPC, the NPC will cancel all favours granted.

11. NPCs develop economy
NPC's now give orders to strengthen their fiefdom. They perform agricultural research, search for mines and build fishing villages, saw mills, market places and ships.

Notes & Requirements:

You must have played at least 1 games to play.

A game played in this scenario will not count towards the ranking.
A victory in this scenario will not earn you a victory badge in the forum.

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