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So you have decided to move your army into battle. To do this, you issue the order Campaign. You will inform your marshal which type of battle you will fight and how many knights shall participate. Mercenaries that you have hired will automatically participate. Per year you can only fight one battle.

If you meet another army at your destination, you will have to fight this army. A battle takes place in front of the castle of your destination. If you win the battle and there are still other armies on the battlefield, you will automatically fight against them. If you have won all battles and your intention was to besiege the castle, it is now time to do this.

Below the different types of battles are described. The type of battle is the first parameter of the order that you enter into the list of orders. Battle types 500 and 600 are not allowed before the end of 804. Your marshal will automatically change it into a battle type 400.

Defence (100)

If you want to defend your own or another fiefdom, you will chose battle type 100. If you want to defend your own fiefdom you must not issue an order move army. The defence serves to protect your fiefdom against raids. All knights that you use for defence are on the battlefield in front of the castle. Only the knights in the castle will protect against a siege then. To defend against a siege, you donÔÇÖt have to issue an order. Your knights will do this automatically! But you can defend a different fiefdom against a siege, this way.

Raid (200)

With a raid you attack the towns of a fiefdom, to steal money. Your leadership is being reduced by one when you do a raid. The reason is that your army spreads out to plunder the fiefdom. If the raid is successful, you win up to 10 gold pieces per surviving knight from your army. The fiefdom attacked looses this money.

Fight on the battle field (300)

This fight is only for training. All armies on the battle field fight against each other. The winner of the first battle will automatically fight the next battle. The winner will fight the next and so on. At the end of all battles all feudal lords and their armies move back to home. No siege is done and no gold is stolen. This battle type is only to improve your leadership. But of course you have to win for that. But training or not: your knights can die on the battle field!

Siege (400)

But now we move on to the siege. This is the real thing. If you successfully besiege an opponent, you have taken over his castle. Now you will force him into an oath of allegiance! He will be your vassal and you his overlord. This way your nobles rank moves up. And if you besieged a NPC, you get a fiefdom to move into, if you loose your own fiefdom.

You can also besiege a fiefdom for another Lady or Lord. In this case add the number of the fiefdom who shall be the overlord to 400. This is only possible for player fiefdoms. For example if you want to conquer the fiefdom for your beloved Lady from Sussex, you chose battle type 441, because Sussex number is 41.

Siege to overthrow the Lord (500)

Ladies and Lords that have been forced into an oath of allegiance typically free themselves again, as soon as it is possible for them. If you use battle type 500 you can protect yourself against this, because your opponent will loose his fiefdom and the new ruler of the fiefdom will be a NPC. But the vassals of this Lady or Lord will then not be your sub-vassals. You just conquer the fiefdom.

If a Lady or Lord does not have a spare fiefdom, he or she will be sent into exile, which means he is thrown out of the game. But if the Lady or Lords stays in game, you probably have a bitter enemy from now on.

If you issue a successful battle type of 500 against a NPC, the NPC will cancel all favours granted to all Lords and Ladies.

As with battle type 400 it is possible to conquer the fiefdom for another Lady or Lord. Just add the number of the new overlord to 500.

Siege and transfer (600)

It may happen that the fiefdom of another Lady or Lord is more attractive than your own. Then you are well advised to move into this other fiefdom. Just like you can throw out a Lady or Lord with battle type 500 and have a NPC rule the fiefdom, you can use battle type 600 to be the new ruler of the fiefdom. Your old fiefdom will then is ruled by a NPC and becomes your vassal. The Lady or Lord having ruled the fiefdom is expelled and if they do not have a spare fiefdom, he or she will be sent into exile.

Supporting battle

Sometimes it is useful to support another Lady or Lord in a battle. To do this you move your army into the fiefdom where the fight takes place or into the home fiefdom of the Lady or Lord to be supported. In the latter case it is the responsibility of this Lady or Lord then to lead you to the place of the fight. That can also mean that he or she must supply ships to transport your army over the sea. NPCs will automatically reach the place of battle.

As battle type you just enter the number of the fiefdom of the Lady or Lord you want to support. So if you want to support the Lord of Stafford for example, you enter battle type 40. You cannot define the real battle type. This is done by the one to be supported.

The one thing that you can be sure of is that you will not be attacked by your own army!

It is also not possible to support someone who supports someone else. This is also true for NPCs. You cannot use favours from them and then support another Lady or Lord. Those NPC will then not accompany you into battle.

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en/feldzug.txt · Last modified: 2013/11/02 21:39 (external edit)
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