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Orders at a glance

Below you will find a description of all orders, available to you. It does not matter, in which order you place the orders. They will always be executed in the order in which they appear below.

  • Oath of allegiance

If you want to designate your overlord voluntarily, use this order. Enter the number of the fiefdom of the desired overlord in the first entry field. If you want to break your oath of allegiance, enter 0. You don’t have to break the oath of allegiance before giving it to someone else. The gold pieces required to break the oath of allegiance are transferred automatically. See also How to become queen or king.

  • Dismiss vassal

If you want to dismiss a vassal, chose this order. In the first entry field you enter the number of the fiefdom that you want to dismiss as vassal. See also How to become queen or king.

  • Change tax rate

Use this order to set your tax rate. Enter the desired tax rate (between 0 and 50) in the first entry field. If you want to set the tax rate to 0, leave the entry field empty. A tax rate of 20 % results in an average income of 5 gold pieces per townspeople family per year. See also Townspeople.

  • Slaughter livestock

You can slaughter your livestock to turn them into food. Enter the number of livestock to be slaughtered in the first entry field. See also rule Livestock.

  • Grant a favor

If you want to grant a favor to a Lady or Lord, this order is used. In the first entry field enter the number of the fiefdom, which shall receive the favor. A favor allows the recipient to move his army through your fiefdom. See also Favours.

  • Withdraw a favor

Use this order to withdraw a favor given. In the first entry field you enter the number of the fiefdom from which you want to withdraw the favour. Only one favor is withdrawn per order given. If you want to withdraw several favors, issue this order as often as needed. See also Favours.

  • Use favor

This order is necessary, if you want to receive military support by a NPC of which you hold favors. Enter the number of the fiefdom which shall support you in the first entry field. You need two favors of that NPC if he is not your vassal. If it is your vassal, you need only one favor. See also Favours.

  • Recruit knights

This order determines how many knights shall be trained. You enter the number of knights in the first entry field. The cost per knight family is one peasant family, one unit of food and twenty gold pieces. Trained knights can go on a campaign immediately. See also Knights.

  • Dismiss knights

If you want to reduce the size of your army, enter the number of knights to be dismissed in the first entry field. At least half of your knights will settle in your town. See also Knights.

  • Hire mercenaries

Use this order to hire mercenaries. Enter the number of mercenaries to support you on your campaign in the first entry field. One mercenary costs 25 gold pieces. You cannot hire more mercenaries than you have knights. See also End of diplomacy.

  • Move Army

To move your army, use this order. In the first entry field you enter the number of the fiefdom into which your army shall move. If you want to move further, you enter the number in the second entry field. If you want to move even further, you have to issue this order several times. Attention: the order in which you issue the army movement orders is important! See also Army movement.

  • Campaign

To go on a campaign, use this order. In the first entry field you enter the type of campaign, as described in Battles. Enter the number of knights to participate in that campaign in the second entry field. Do not add your mercenaries. They will automatically come along.

  • Export gold

Use this order to export gold into another fiefdom. In the first entry field you enter the number of gold pieces that you want to export. In the second entry field you enter the number of the fiefdom that shall receive the gold. You may export a maximum amount of 10,000 gold pieces per order. You may export gold only into another player’s fiefdom. This player will automatically receive the gold.

  • Export food

Use this order to export food into another fiefdom. It is similar to the order export gold. In the first entry field you enter the number of food that you want to export. In the second entry field you enter the number of the fiefdom that shall receive the food. You may export a maximum amount of 1,000 food units per order. You may export food only into another player’s fiefdom. This player will automatically receive the food.

  • Export ships

As with the other export orders you use this order to export ships. In the first entry field you enter the number of ships that you want to export. In the second entry field you enter the number of the fiefdom that shall receive the ships. The number of ships that you can export with one order is not limited. Ships that you need for army movement cannot be exported. The receiver can use the ships for foreign trade, but not for army movement in the first year. You may export ships only into another player’s fiefdom.

  • Buy food

To acquire food on the free market, you chose this order. Enter the number of food that you want to buy in the first entry field. You cannot buy more than 1,000 food units per order. The gold is automatically deducted. See also Food.

  • Sell food

If you want to sell food on the free market, chose this order. Enter the number of food units to be sold in the first entry field. You may not sell more than 1,000 food units per order. The gold that you receive can be used for the subsequent orders. See also Food.

  • Give food to townsmen

Chose this order to give food to your townspeople. In the first entry field you enter the number of food units your townspeople shall receive. In the second entry field you enter the price the townspeople shall pay. There is no guarantee that your townspeople will pay this price. The amount of food that can be given to townspeople per order is not limited. See also Townspeople.

  • Give food to peasants

To give food to your peasants, use this order. Enter the amount of food to be given to your peasants in the first entry field. Attention: you have to enter also the amount of food that would automatically be given to the peasants! If you give less food than you have peasants, the peasants will starve! You need to issue this order only if you want to increase the growth rate of your peasants. Otherwise each peasant family will receive as much food, as they need for a living. See also Peasants.

  • Transfer peasants to town

You may transfer up to 10 % of your peasant families into town. Enter the number of peasant families to be transferred in the first entry field.

  • Establish new town

You may build a new town if you reach the maximum # of Markets per town and wish to build more.

  • Buy livestock

This order is used to buy livestock. Enter the amount of livestock to be bought in the first entry field. Per livestock you have to pay 5 gold pieces and 1 food unit. See also Livestock. Per order you can acquire up to 100 livestock.

  • Agricultural research

To do agricultural research, chose this order. Enter the amount of gold pieces to be invested in the first entry field. You can invest between 100 and 1,000 gold pieces. The chance for a successful research increases per 100 gold pieces invested, but success is never guaranteed. If you are successful, an additional gold piece per peasant family is deducted. If you don’t have this gold, the agricultural research will fail. See also Food.

  • Spy

To send out a spy, use this order. The number of the fiefdom to be spied is entered in the first entry field. 100 gold pieces for the spy are automatically deducted. See also Spies.

  • Mining

If you want to search for minerals, chose this order. The amount of gold pieces to be invested is entered in the first entry field. If your research is successful you need an additional 100 gold pieces to create the mine and also 10 peasant families that will become miners. See also Mining.

  • Search for minerals

Similar to mining, but without constructing a mine. The amount of gold to invest is entered in the first entry field, as described in Mining.

  • Construct Mine

This order will construct a mine on a resource previously found. You have to pay 100 gold pieces for the materials, and 10 peasant families will settle to mine. The first entry field specifies resource location: 0 (or no entry) selects the resource with highest income, 1 will build a quarry, 2 will build an iron mine, 3 will build a gold mine and 4 will build a gemstone mine. See also Mining.

  • Close mine

Giving this order results in a free resource location. Any miners from the closed mine will retire. The first entry field specifies the type of mine to close: 0 (or no entry) selects the resource with lowest income, 1 will close a quarry, 2 will close an iron mine, 3 will close a gold mine and 4 will close a gemstone mine. See also Mining.

  • Foreign trade

With this order you send out your ships for foreign trade. In the first entry field you enter the amount of gold pieces to be invested per ship. Enter the distance that the ships shall travel in the second entry field. The number of gold pieces per ship may not exceed 1,000. The distance is 1 for very near and 9 for very far. See also Foreign trade.

  • Strengthen castle

This order is used to improve your castle. Enter the amount of gold pieces to be invested in the first entry field. You cannot invest more than 10,000 gold pieces per order. To gain one point in strength, you have to invest 1,000 gold pieces per tenth of your castle, but at least 1,000 gold pieces. That means you have to invest 1,000 gold pieces to increase your castle from 11 to 12 but 4,000 gold pieces to increase from 46 to 47. E.g. you can invest 10,000 gold pieces to increase your strength of your castle from 10 to 20 or from 28 to 32. The maximum strength of a castle is 90. See also Castle.

  • Build ship

Use this order to build a ship. It costs 400 gold pieces and 10 townspeople families. Only coastal fiefdoms may build ships. If you want to build several ships at once, you have to issue this order several times. See also Ships.

  • Buy ship

Use this order to buy a ship. It costs 800 gold pieces. Any fiefdom may buy a ship. If you want to buy several ships at once, you have to issue this order several times. See also Ships.

  • Build market place

Use this order to build a market place. It costs 300 gold pieces. If you want to build several market places at once, you have to issue this order several times. See also Market places.

  • Build fishing village

Use this order to build a fishing village. One fishing village costs 300 gold pieces and 10 peasant families. If you want to build several fishing villages at once, you have to issue this order several times. See also Fishing villages.

  • Build saw mill

Use this order to build a saw mill. A saw mill costs 100 gold pieces and 10 peasant families. If you want to build several saw mills at once, you have to issue this order several times. See also Sawmills.

  • Designate alternate fiefdom

If you want to take care for the case that you will be forced out of your fiefdom, enter this order. In the first entry field you enter the number of the fiefdom, that you want to designate as alternate fiefdom. Of course it has to be your vassal and also a NPC. See also Transfer of fiefdom.

  • Bribe fiefdom

Chose this order to bribe a NPC. Enter the amount of gold pieces to be invested in the first entry field. In the second entry field you enter the number of the fiefdom to be bribed. Per 100 gold pieces invested your chances grow, but it is never guaranteed. You may not invest more than 1,000 gold pieces. See also Favours.

  • Acquire privilege

Chose this order to acquire a privilege. The cost for the privilege can be found in the description of the scenario. Enter the number of the privilege to be acquired in the first entry field. The number can also be found in the description of the scenario. The cost is automatically deducted.

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en/befehlsliste.txt · Last modified: 2013/11/02 21:39 (external edit)
 
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